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NGfLCymru

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NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.

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NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.
Minibeasts activities
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Minibeasts activities

(65)
A study of minibeasts, using Powerpoint and Smart notebook and worksheets. Other topics covered: Living things; Living things and their environment
Big and small
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Big and small

(1)
Includes activities covering 'big and small' and 'short and tall.' Pupils complete a variety of sorting and ordering activities based on these concepts. Two worksheets are provided where pupils have to order pictures, putting either the tallest first or the shortest first. Pupils should: be able to use mathematical vocabulary correctly and in relevant contexts, understand mathematical concepts (such as taller than, smaller than, etc), be able to order by size and be able to sort by given criteria.
The story of 6
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The story of 6

(2)
Learn all about the number 6. This activity introduces pupils to the number 6. Pupils follow a character through a story where she finds six of every item. Pupils then learn how to correctly form the number 6 and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 2
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The story of 2

(2)
Learn all about the number 2. This activity introduces pupils to the number 2. Pupils follow a character through a story where she finds two of every item. Pupils then learn how to correctly form the number 2, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
Literacy Activity Builder
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Literacy Activity Builder

(2)
These activities have been made to support all areas of the curriculum from Early Years to Year 6. The activities can stand alone or used as part of an introduction or plenary session. Each activity has teacher guidance notes attached.
The story of 1
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The story of 1

(1)
Pupils follow a character through a story where she finds one of every item. Pupils then learn how to correctly form the number 1, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: • to use mathematical language in the correct context • to begin to recognise numbers • to begin to match numbers to sight and sound
The story of 5
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The story of 5

(1)
Learn all about the number 5. This activity introduces pupils to the number 5. Pupils follow a character through a story where she finds five of every item. Pupils then learn how to correctly form the number 5, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 8
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The story of 8

(1)
Introduces pupils to the number 8. Pupils follow a character through a story where she finds eight of every item. Pupils then learn how to correctly form the number 8, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 3
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The story of 3

(1)
Learn all about the number 3. This activity introduces pupils to the number 3. Pupils follow a character through a story where she finds three of every item. Pupils then learn how to correctly form the number 3, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound
The story of 9
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The story of 9

(1)
Introduces pupils to the number 9. Pupils follow a character through a story where she finds nine of every item. Pupils then learn how to correctly form the number 9, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 4
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The story of 4

(0)
Learn all about the number 4. This activity introduces pupils to the number 4. Pupils follow a character through a story where she finds four of every item. Pupils then learn how to correctly form the number 4, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 7
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The story of 7

(1)
Introduces pupils to the number 7. Pupils follow a character through a story where she finds seven of every item. Pupils then learn how to correctly form the number 7, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
Crwban Bach - Tebyg
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Crwban Bach - Tebyg

(0)
Cyfres o storïau llun electronig i’w defnyddio gyda phlant ifanc. Ceir hefyd fframiau stori ar gyfer yr athrawon. Gyda’r storïau ceir pedwar gweithgaredd lle mae angen cymorth ar y Crwban Bach i ddatrys sawl problem. Mae’r gweithgareddau hyn ar gael yn Flash a PowerPoint. Cyfres o storïau llun electronig am y Crwban Bach ynghyd a gweithgareddau a fframiau stori.